In parallel with the puzzle design, we are designing the museum building that will be the game stage.
In order to make it an impressive façade, we are modeling it with reference to the designs of various museums. However, player won’t see the entrance hall until reach the middle of the game.
We want to value the impression of various places in the building as well as the façade, but we think that the sense of scale is especially important.
Therefore, while modeling, we are checking the impression of looking around in the walkthrough and the impression when the visibility changes after moving. At this time, since it is difficult to grasp the size and height, humanoid objects (sets of height 1.2m, 1.5m, 1.8m) are lined up everywhere to confirm the relative sense of scale.