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Confused policies

We can’t decide on a direction for the puzzle parts we wrote about in the previous article. We were trying to make certain parts stand out by using HDR bloom, but the puzzle parts are difficult to distinguish in the first place.

The reason for this is that the parts were designed to imitate stone reliefs from the Indus civilization, and for ease of design, we had made the flat model uneven with a normal map, but the stone material made it difficult to grasp the shape. Therefore, we decided to recreate the reliefs, and we are considering the following three options.

  1. Creating a detailed 3D model of a relief using Blender
  2. Displaying an Unlit image including shadows on a flat surface
  3. Create a simple 3D model of the relief in Blender and display an Unlit image including shading on it.

Items 2 and 3 are marked as Unlit because the parts are not displayed clearly due to lighting conditions.

We will continue to make prototypes and verify their effectiveness.