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Overload

In the development of Heptomusee, we have recently been checking it on an actual device more and more, but during the build, the development machine, a Mac, often becomes overloaded and work does not progress.

The CPU usage was close to 400% (because it has 4 cores), and we had no choice but to reboot the computer despite the terrible lag. At first, we thought it was because many apps running. However, after rebooting the computer, we realized that even simple operations such as building with Unity and Xcode were causing an overload. It was like a battle between two development environments.

The cause and workaround are currently under investigation.