In the 21st puzzle, we created images of the player and the target, and while roughly checking their movements, we discovered a case where the puzzle could be solved even though the puzzle piece placement was not correct. To avoid this, we re-examined the escape algorithm.
The conventional algorithm distinguishes between three cases.
After reviewing, we decided to add the piece placemant ‘Loophole’ to be used in pattern 3 to escape. However, target couldn’t escape completely, so we gave up on that idea.