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Editor Script

The second refine of the puzzle. More like a redesign than a refine.

This is the 10th puzzle we made, and it uses regular polygons. Originally, we placed the parts in Blender and moved them in Unity, but this time we made a part with only one vertex and placed it in Unity.

However, placing parts on each vertex of the regular dodecahedron is a time-consuming task, so this time we placed the parts using an Editor Script for the first time.

The script itself is not much different from a normal one, but it is specified to be excluded during the build. Also, since it requires some ingenuity to set values ​​to variables that are serialized in the Inspector, this time we only placed the parts and initialized the variables in Start().