We are currently creating a promotional video for the crowdfunding campaign, but it is still in the preparation stages and we are looking into how to animate the camera in the game scene.
In this case, it is common to create animations using Unity’s Timeline, but editing keyframes on the Timeline is difficult, and it takes time to get the desired movement.
So we decided to control the camera with a script we made ourself. Specifically, we placed objects equivalent to multiple keyframes on the stage, and changed the camera’s position and direction in sequence according to the position and direction of each object. We also made it possible to specify the duration for the changes and the parameter changes of the material.
We are currently using this script to prepare material for a video.